The Goddess, the Serpent and Video Games at the Origins of the Monomyth
Françoise Storey and Jeff Storey
Abstract
Joseph Campbell’s Monomyth, designed in the 1940s, popularized in the 1980s as the Hero’s Journey, reshaped by Christopher Vögler and applied to the film industry in the 1990s, has become the standard narrative template for video game designers globally. As the gaming culture is spreading worldwide, as game experiences are becoming increasingly immersive, as whole communities of gamers are following the path of the Monomyth, it is time to re-examine the validity of this model and ask ourselves: what are we really talking about? Let us plunge into the abyss of our long-lost but most sacred rituals and initiations to meet the coiled serpent.